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My Work

Below are a few projects I’ve worked on across UX/UI, product, web, mobile, and game design, each shaped by research, problem-solving, and thoughtful design decisions.

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Starandgems Web Design

UX/UI Design | Product Design | Case Study

Designing a personal, trustworthy, and easy-to-browse website for handmade product shoppers.

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Clawmi

UX/UI Game Design | Mobile Design | Case Study

Designing a relaxing and cozy 2D claw-machine game where every grab unlocks new decor to customize your dream room!

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Minecraft Inventory Redesign

UX/UI Game Design | Case Study

Redesigned Minecraft’s inventory to improve organization, accessibility, and scalability.

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Flutter

UX Game Design | Concept Game | Case Study

Designed the UX and level flow, using movement, pacing, and feedback to create an intuitive, expressive experience.

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Astro Odyssey

UX/UI Design | Level Design | Case Study

Designed for an 8-person team on a 2D top-down sci-fi shooter, applying prior experience to support the game’s overall player experience.

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Wispbound

UX/UI Design | Concept Game | Case Study

Designed a first-person combat feel and HUD, focusing on responsive interactions, clear feedback, and readability during gameplay.

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Escape the Ruins

UX/UI Design | Level Design | Case Study

Designed the UX/UI and levels for my first solo project, refining the game’s interfaces, mechanics, and puzzles through continuous iteration.

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